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In this world where smart + connected is becoming the new ordinary, our job is to understand how…
In this world where smart + connected is becoming the new ordinary, our job is to understand how people (customers, buyers and users) will experience new technologies and how these technologies will shift the experiences of their daily life. Officially titled principal engineers, we are experts respectively in human factors and cultural anthropology. While our coworkers at Intel and our collaborators at customer and ecosystem businesses focus on: can we?, we ask: should we? What will be the future experience? How do we create a future ordinary that empowers all of us digitally and in the physical world? We spend our days gathering and analyzing rich contextual data about how people live and work—the very data that is used to create personas and other artifacts used to design experiences. We often apply our research skills in untraditional areas (e.g., industrial spaces), and are responsible for driving changes outside of the scope of traditional user research.
We meet a lot of interesting people as we lug our video cameras out in the field, taping people’s daily lives. Faith has gone out on truck rolls with fiber-optics installers, hung out in doctors’ offices to see how staff share information about patients, collected data from oil workers over lunch, interviewed rocket scientists to understand decision-making on deep space missions, and collaborated with fifth-graders using cardboard, glue sticks and whatever else they could find to come up with the next-generation educational technology. Alex has roadtripped in an RV and interviewed retirees who’ve given up their “stick homes” to understand the challenges of mobile domesticity, and interviewed everyone from a feng shui master in Chengdu to an urban planner in Stockholm to a facilities manager for public school system in Oregon. She has even lugged a shower curtain and folding stepstool to eight countries to unpack the contents of car interiors.
Our research may seem eclectic or “fun,” but it is deadly serious. What we do prevents the product teams we work with from wasting time when bringing a product to market: wasting time pursuing a strategy not valued outside the companies; wasting time building the wrong solution; wasting time designing a product experience in a way that doesn’t fit with how people live and work. Instead, we help them understand the behaviors, needs and motivations of the people who will buy and use the product. We start by focusing on people. We spend our time discovering how people currently do things, so we can predict how they would like to do things in the future. We employ techniques that allow people to collaboratively define the future experience with us. Then we take what we learn about people and make their stories sticky in the business. We package these stories in innovative ways to bring themes to life for our stakeholders, making them part of the lore, the ground truth and the fabric of the organizational culture moving forward.
Good experience research improves the quality and velocity of decision-making throughout product planning. Here are 10 tips to help you scope and evaluate research, whether you are a professional researcher, a product-team collaborator or even curious to try your hand at a bit of research yourself. Following these tips won’t replace engaging an experience professional, or make you an experience researcher yourself, but they can help you gather useful information from the right people and help you know what to expect when you do engage with an experience professional.
Start with the decision that you need to make. The main goal of experience research is to inform a design decision. This is the big question that your research needs to answer, your objective. Your question can be very concrete (Where should we place a button on a web page to maximize user success at completing a task?) or more strategic (What are the most important problems for our “widget” to solve for a certain type of users?). It should guide everything that you do from this point on. And the question must be one that you can act on if you answer it. If you can’t, why do the research?
Be lazy. Don’t rediscover the known world. Look for reports or information about your target audience, including existing personas and industry reports or surveys that relate to your big question. Don’t ignore sources like support logs or social-media postings that allow you to see what people complain about, care about or say they need. Then focus your research on filling the gaps.
Always have a plan. Now that you know where the gaps in your understanding are, come up with a plan for how to gather the information. At a minimum, you need to:
Faith McCreary is principal researcher in user experience at Intel Corporation. She has graduate degrees in mathematics, industrial engineering and human factors engineering. Faith has worked as a mathematician, software engineer and rocket scientist, and in a range of UX roles. She has a passion for using data to transform complex systems in ways that work for humans. Faith has published widely, including on deep space navigation, the impact of technology on elementary students and how technology is transforming the human experience of work. For the last two years, she has focused on the internet of things. Contact Faith at firstname.lastname@example.org or connect with her on LinkedIn at linkedin.com/in/faithmccreary.
Alexandra Zafiroglu is principal engineer in user experience at Intel Corporation. Her research directs innovation and strategic decisions for multiple teams across Intel working on platforms and technologies related to domestic computing, by understanding user contexts, practices, values, desires and needs. Alex defines transformational experiences in domestic spaces including homes and private passenger cars, and across Intel device categories from desktop computers to gateways to set top boxes and internet of things platforms and devices. Contact Alex at email@example.com.